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appendix
appendix
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<Type>
Block
Acidic Skin/Acidic Blood
Adept
Advanced Alteration
Advanced Twist
Alchemical Solvent
Alchemy Rules
Alchemy
Alchemy Types
Alteration (Mental Ability)
Amnesia
Antidote
Archery
Areas of Effect
Arming and Disarming Traps
Armor Locations
Armor Materials
Armor Points
Artisan
Aspects
Assassinate
Avani / Avana
Awaken
Back Attack
Backstab
The Bag of Chance
Bane
Banish
Batches
Berserk
Blacksmith
Blast Globe
Bleeding Out
Body and Armor Points
Body Contact
Bonus Points
Bottles
Break Command
Calling Weapon Damage
Calls
Calm
Cast Documentation
Cast Weapons
Casting Spells
Cause Pain
Cause Wounds
Celestial Armor
Celestial Magic
Channel Foundation Element
Channeling
Channeling Execution
Channeling Shield
Chaos Blade
Chaos Storm
Chapter Points
Character Management
Charm
Choosing a Circle
Circle of Power
Classes
Claws
Claws/Body Weaponry
Cleanse
Cloak
Coatings
Combined Strike
Concentration (Duration)
Control <monster> by Voice
Control Undead
Corrupt
Counted Actions
Counteract
Create Potion
Create Scroll
Create Trap
Create Undead
Creating Alchemy
Critical Attack
Cure Disease
Cure Wounds
Curse of Transformation
Damage from <damage type or effect>
Dark Elf
Dead
Deadly Spittle
Defenses
Deliveries
Desecrate
Destroy / Return Emotions
Destroy / Return Moral Code
Destroy Undead
Destruction
Destruction/Stun Blow
Detect Magic
Detect Mental Trap
Disarm
Disease
Dispel
Dispelling Strike
Dodge
Doom
Doom Blow
Drain
Dryad
Dumb Defenses
Dwarf
Earth Blade
Earth Magic
Earth Storm
Earth’s Bounty
Educated
Effect Groups
Effects
Effect Durations
Eldritch Power
Elemental Augmentation
Elemental Shield
Elf
Elixirs
Empowered Strike
Endow
Enfeeble
Engulf
Enhance Signature Spell
Enhanced Blade
Enhanced Meditate
Enhanced Strike
Enslavement
Enslavement Antidote
Escape Binding
Euphoria
Euphoria Antidote
Evade
Eviscerating Blow
Evocation Bolt
Exchange Spell
Experience Points
Failure Without Backlash
Failure With Automatic Backlash
Fast Refit
Fear
Fear/Berserk Blow
Fey Curses and Fey Marks
Fighter
First Aid
Flexible Casting
Florentine
Fluid Class System
Focus
Formal Link
Formal Magic
Fortress
Foundation Strike*
Freeze (Mental Ability)
Gaining Skills
Game Abilities
Game Room
Gaseous Form
Globes
Group Mind
Guard
Halfling
Hallucinate
Hardy
Harmed by <effect>
Heal from <damage type or effect>
Healed (Defense)
Healing
Healing Arts
Herbal Lore
High Magic
High Ogre
High Orc
Higher Manifestation
Human
Immune to <damage type or effect>
Immune to <Type> Weapons
Improved Assassinate
Improved Channeling
Improved Slay
Infection
In-Game / Out-of-Game
Innate Pyramid
Innate Reflect Spell
Instant (Duration)
Intercept
Intoxicants
Intoxicate
Killing Blows
Kyn
Learning and Unlearning Skills
Lesser Chaos Storm
Lesser Earth Storm
Lesser Investment
Lesser Magic Storm
Life
Light
Line of Sight
Liquid Light
Locks
Magic Items
Magic Storm
Magical Channeling
Magical Conduit
Magisterium Strike
Makeup and Prosthetic Requirements
Marshals
Massive
Meditate
Mend Armor
Mend Armor Storm
Mental Abilities
Mental Block
Mental Trap
Merchant
Mettle
Mind Meld
Mind Reading
Monster Cards
Monster Characters
Monster Types
Multiple Characters
Natural Armor
Necromancy
No Effect (Defense)
Non-Corporeal Form
Oak of the Archmage
Oil of Slipperiness
One-Handed Blunt
One-Handed Edged
One-Handed Master
Opportunistic Attack*
Packet Attacks
Paralysis
Paranoia
Parry
Paste of Stickiness
The Pause Game Rule
PC / Cast
Phase
Pin
Plant False / Repair Emotions
Player / Character
Poison Shield
Polearm
Potion Mastery
Potions and Scrolls
Powerful Meditation
Precise Blow
Prison
Protective Reflex
Purify
Purifying/Draining Strike
Qualifiers
Read Magic
Reagents
Realmsworn
Rebirth
Reduced
Reduced Damage or Timer
Refitting
Reflect Spell
Refuge Points
Regeneration
Release
Remove Block
Remove Mental Trap
Remove / Restore Emotions
Renew Skills
Repair (Mental Ability)
Repair Blast
Repeated Calls
Repel
Repel Strike
Resist
Resist <Type>
Resist Binding
Resist Command
Resist Curse
Resist Elements
Resist Necromancy
Resist Poison
Resist Spell
Resolute
Restore
Restore (Mental Ability)
Restore Balance
Resurrections
Retiring Your Character
Return
Reversible Spells
Revive
Rift
Riposting Blow
Ritual Casting
Ritual Components
Ritual Manipulation
Ritual Scrolls
Ritual Success or Failure
Rituals
Rogue
Role-playing Requirements
Safety
Safety Concerns
Sanctuary
Scholar
Schools and their Specialties
Schools of Magic
Scout
Scroll Mastery
Searching a Cabin
Searching a Person
Securing Your Cabin
Shackle
Shatter
Shatter/Disarm Strike
Shield
Shun
Signature Spells
Silence
Silence/Stun Blow*
Skill Costs
Slay
Sleep
Sleep/Enfeeble Blow*
Sleep/Paralysis Blow*
Slow
Slow/Weakness Blow
Small Weapon
Smart Defenses
Sneaking & Theft
Solidify
Species Evade
Species Resolute
Spell Augmentation
Spell Books
Spell Defenses
Spell Packets
Spell Rules
Spell Shield
Spellcasting
Spellcraft
Spellsword
Staff
Stellarean
Stone Elf
Storm (Duration)
Storm Augmentation
Stun Limb
Style Master
Subjugate
Suicide Ability
Superhuman Strength
Surprise Attack
<ability>
Syladrin
Tags
Targets
Threshold
Thrown Weapon
Timed (Duration)
Touch-Casting
Trades (type)
Trap Globes
Turn Undead
Twist (Mental Ability)
Two Weapons
Two-Handed Blunt
Two-Handed Master
Two-Handed Sword
Types of Traps
Unconscious
United Blow
Vengeance
Vorpal Coating
Wall of Force
Ward
Weakness
Weakness/Shun Strike
Weapon Attacks
Weapon Construction
Weapon Guidelines
Weapon Master
Weapon Proficiency
Weapon Shield
Weapon Tags
Weapons
Wear Extra Armor
Web
Wipe (Mental Ability)
Wither
Wizard Lock
Workshops
appendix.txt
· Last modified: 2021/01/26 19:02 by
127.0.0.1
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