flexible_casting
Flexible Casting
Passive
A character with this Skill may convert a spell in memory at time of casting to a Signature Spell of one level lower. First level spells may not be converted in this way. All other requirements of the spell must still be met; the spell must be correctly incanted (as the Signature Spell), a Packet must be correctly thrown or touch-cast, and so forth. If the spell misses its target, the caster may Meditate back the original spell. A spell converted in this way cannot be combined with other Skills like United Blow, Combined Strike, Enhanced Strike, or Empowered Strike. The converted spell may be placed into a Spell Store or Memory Strike Ritual.
flexible_casting.txt · Last modified: 2021/01/24 21:02 by 127.0.0.1