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parry

Parry*

LP, Defense (Smart, Guard)

Trigger: You are hit with a Weapon qualifier attack (or Weapon trap), or Poison qualifier attack that uses physical delivery

You may call “Parry” to the trigger allowing you to negate the attack.

Using a Parry against a swing for Massive will not stop you from taking damage, but you can call Parry to take the hit from another player. It cannot be used against non-Weapon traps nor can it be used against a spell or Alchemy Packet delivered attack. It may be used to block Arrows and Bolts.

Parry may be used with any Weapon in which the user has the appropriate Skill (other than a Crossbow or a Thrown Weapon). You may not use a Parry if you are not legally wielding a Weapon in your hand or if the wielding hand is affected by Stun Limb, Shackle or similarly incapacitated. A Two-Handed Weapon must be held in both hands to be able to use a Parry. A Bow or Staff is considered a One-Handed Weapon when using this Skill.

You may only Parry a blow you could logically Parry at the point where the strike is given. Your Weapon must be able to reach the attacker’s Weapon (not just the intended target of the attack!), otherwise the strike is too far away to Parry. If you could interpose yourself between your ally and a fighter trying to Slay him or her, you may call a Parry and nullify the attacker’s blow. However, you cannot call a Parry while standing at the other end of the battlefield.

You may not use a ranged Weapon to Parry a blow intended for someone else at a distance.

You may use this once per LP per purchase.

parry.txt · Last modified: 2021/01/24 21:37 by 127.0.0.1

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