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physical_delivery

Physical: This includes all blows from Weapons including Arrows, Bolts, Thrown Weapons, and Claws. A physical attack must connect with a valid target. If you swing with your sword, and your opponent blocks your attack with their own Weapon or Shield, they won’t take the attack. Similarly, if you swing and only hit your opponent’s loose clothing or cloak, you’ve missed. Keep in mind that we play with the Good Sportsmanship rule: If someone intentionally tangles your Weapon with their cloak, but your Weapon swing would have connected with some part of them, they should still take the hit. More details about Weapon combat can be found in the Combat section.

Note that even if an attack is made with an unusual qualifier or effect, as long as it’s made with a physical delivery, it will only connect if it hits you, and not if it’s blocked or only hits garb.

If you hear a physical delivery attack made with the Strike keyword, it will effectively use the Packet targeting rules for that attack only. The Strike keyword can be added to any qualifier attack and is announced directly after the qualifier in an attack verbal. For example, a character may swing a Weapon with the call “Spell Strike Prison” and affect the target with a Spell Prison even if they hit the target’s Shield; the target may of course call any applicable defenses. For clarity, if a Strike attack uses the Weapon qualifier, it must explicitly announce the Weapon qualifier with the attack.

physical_delivery.txt · Last modified: 2021/01/25 02:59 by 127.0.0.1

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