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Qualifiers

Spell: This qualifier represents attacks that use a refined control of the energies that permeate REFUGE. Any spell cast with an incant uses the Spell qualifier, even if it is not explicitly specified. Any ingested Earth potions are delivered with the Spell qualifier.

Poison: This qualifier represents both virulent poisons and helpful antitoxins. These are often delivered by Alchemical substances such as gas Packets, elixirs, contact poisons, and Weapon coatings, or through monster abilities with the word “Poison” in the verbal. Any ingested Alchemy is delivered with the Poison qualifier.

Elemental: This qualifier represents using the energies that permeate REFUGE in their most raw form.

Arcane: The Arcane qualifier represents the pinnacle of magical might in REFUGE, avoiding most defensive abilities.

Weapon: This is the most common qualifier, representing the solid impact of a Club or the clean cut of a monster’s Claw. When making a physical delivery Weapon qualifier attack with a number, you can omit the “Weapon” qualifier itself in the call. If you are making a Weapon attack without a number, or if you are using the Strike keyword, you must still include “Weapon” as part of the call to make it clear which qualifier is being used.

A character may never heal damage from a Weapon qualifier attack, even when struck by “5 Healing.”

qualifier.txt · Last modified: 2021/01/23 20:07 by 127.0.0.1

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