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Focus

Some abilities require Focusing for a specified amount of time. You must role-play appropriately for the ability; for example, refitting another player’s armor might involve inspecting the armor and role-playing adjusting its fit, while role-playing Meditation might involve studying a spell book and conversing with other players about the mechanics of certain magics. During this time, you may move as is reasonable for the role-play, but no further. This means that while Ritual Casting you should stay within the Circle of Power you’re casting in; similarly, while performing First Aid, you can walk around the body of your target but may not leave it. A character may not move faster than a walk during their Focus period. Please keep good sportsmanship in mind while selecting how to role-play Focusing.

There are several ways that a character’s Focus may be interrupted. These include:

  • The character uses a Skill or Game Ability (other than Educated) which is not required for the ability they’re Focusing on.
  • The character breaks a physical requirement of the ability (such as lowering one’s arms during a Sanctuary spell or moving away from a First Aid target) or moves faster than walking speed.
  • The character loses the ability to use Game Abilities (for example, they are hit by a Drain spell).

Note that individual abilities may have additional requirements, while some may have exemptions to the above conditions (for example you can self-cast while under a Sanctuary).

Focus Examples
Skills/Abilities Concentration Spells Monster Abilities
Blacksmith (Refitting) Desecrate Engulf
Break Command Fortress Escape Binding
Arming/Disarming a Repel Gaseous Form
First Aid Sanctuary Refitting Natural Armor
Identifying Production Storm Spells Regeneration
Killing Blow Renew Skills
Meditate Rift
Mental Abilities
Refitting Arcane Armor
focus.txt · Last modified: 2021/01/24 00:19 by 127.0.0.1

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