The Effect and qualifier come together with every call. With a few specific exceptions, all REFUGE LARP calls should follow this pattern: <Number> <Qualifier> <Effect>
For example, a Channeling Packet thrown from a Celestial Source might be thrown with the verbal “10 Elemental Flame!,” where 10 is the amount of damage it will inflict, Elemental is the qualifier, indicating that defenses like Elemental Shield or Resist Element will work, and Flame is the effect, indicating that it might heal a Flame Elemental or do extra damage to an Ice Elemental.
Attacks that don’t do damage simply omit the number. For example, a bewitching siren might throw a Packet for “Elemental Charm!” This won’t inflict any damage, but if it connects the target will think the siren is their best friend for a few minutes.
If a physical delivery attack uses the Strike keyword, it goes in between the qualifier and the Effect. For example, a magically empowered blade might swing for “20 Spell Strike Flame!” Since it has the Strike keyword, the target will take “20 Spell Flame” even if they block the attack with a Weapon or Shield, as though the Weapon impact had come from a Packet.
There are two specific exceptions to this call pattern. First, an incanted spell (like “I Curse you with Paralysis!” or “I Command you to Shun me!”) is always assumed to use the Spell qualifier even though it’s not explicitly stated. Additionally, for a spell that does damage, the number will be part of the incant (e.g. “I Evoke a 20 Flame Bolt!”).
The other exception is basic Weapon attacks. If you’re using the physical delivery and swinging for the Weapon qualifier without the Strike keyword, you can omit the qualifier and just call the number and effect. For example, the full verbal for a regular Weapon attack from a longsword would be “2 Weapon Normal!,” but since it’s using the physical delivery and the Weapon qualifier without the Strike keyword, you only need to call “2 Normal!” without adding the Weapon qualifier. Note that if you use the Strike keyword, you always need to state the qualifier even if it’s Weapon.
Carrier attacks are a special type of Weapon qualifier attack. If a Weapon qualifier attack has a damage number and a special effect, it’s considered a Carrier attack. In this case, the special effect will only work if the damage gets to your Body Points; if the damage only hits your Armor Points, the special effect doesn’t do anything extra. Carrier attacks can never provide a beneficial effect to the target; if you would be healed or otherwise benefited by a Carrier Effect, you instead call “No Effect” as if you were Immune to it.
When making a damaging attack, you can always reduce the damage to a minimum of 0, at player discretion.