User Tools

Site Tools


logistics

Table of Contents

Logistics

You will be given a Character Card when you check in. On that card will be your Skills. Attached to that is a “Battle Board.” You will be given a new Battle Board for each LP. All the Skills and spells your character possesses that are expendable will be printed on it. These Battle Boards are unique and personal for each character so they will not all look alike.

Everyone must always carry their Battle Board and Character Card with them. A marshal can always ask to see your Battle Board at any time to make sure you are properly keeping track of your spells and Skills.

Battle Boards must be updated after a battle in which Skills were used by filling in the bubbles next to the Skill or spell used. Note that there may be ways to change some abilities during an LP such as spending High Magic or Meditating back a Skill or spell that was used; in this case, simply update the card and (if adding a Skill or spell) have it initialed by a Marshal to show that they checked that your updates were legitimate.

Character Management

In REFUGE LARP your character is managed in an online database called the REFUGE Player Database (RPDb for short). You can create an account online. The RPDb is your one stop shop for interacting with your REFUGE LARP character. You’ll be able to spend XP, points, view your attended event history, and preregister for upcoming events. You can register an account and create your character right now or reach out to your local chapter.

If you’re interested in exploring character build options, REFUGE LARP runs a “Free Play” version of the RPDb. You can edit information about your characters stored here and see what your character could look like in the future.

Tags

All items are represented by tags. This allows you to buy, sell, steal, or trade items with other players. When you use an expendable item, you must then turn over the tag to Cast or marshal, or otherwise destroy it. Each tag lists which game it was generated in, which may be the name of the chapter or the IG name of the campaign. Below are some examples of the tags you might see.

Weapon Tags are attached directly to your Weapon; the Weapon type must remain visible. The tag type must match the Weapon being used exactly. If a Weapon does not have one of these tags, it cannot be used (except by Cast). A regular Weapon that is not magic, silvered, or strengthened will have those sections crossed off. If a Weapon is silver, then the “silver” section will be circled. Every Weapon must have either a Weapon tag or a Magic Item number; without one of these two items the Weapon is considered “Monster Quality” and may not be used.

Arrows and Bolts will have many “uses.” After a battle, a number of uses equal to the Arrows and Bolts you used during the battle must be torn off of these tags and handed to a Marshal or otherwise destroyed.

Armor Tags list the points your armor is worth. You can never have more Armor Points than the points the marshal has assigned to the armor you are currently wearing. If your armor was assigned 12 points and someone gives you a tag worth 15, you cannot use it unless you trade it in for a tag worth 12 points (usually at logistics).

Production Item Tags will only have one use, as the tags are meant to be attached to the physical representation of the item. A potion tag or elixir tag must be inserted into the potion vial or secured in some other manner (tape, rubber band). Globe tags are not kept on the Packets that we use to represent Alchemical and Trap Globes for safety reasons but may instead be kept in a pocket or on a tag ring. After a battle, you must turn over the tags that were used. These tags are stealable items even though they are not on a physical representation. Further, if someone steals your Globe physical representations, you must turn over the appropriate number of tags to represent that which has been taken.

Spell Book Tags are specific to each school of magic and must be kept with your spell book physical representation. Logistics will cross off all spells from the list that you do not have, leaving the ones available for you clear. New spells can be added to your book by paying money at Logistics with a source book to copy from, at which time they will give you a new spell book tag.

Alchemy Recipe Book Tags work in a similar way, except that you do not have to pay to add new recipes. You do still need to have a source book to copy from.

Trap Tags will list the type of trap, including the amount of damage done if applicable. Gas Traps and Scroll Traps must have an Alchemical Globe or Scroll tag attached respectively before being set.

Workshop Tags represent Alchemy labs, scroll libraries, blacksmith forges, and the like. They are purchased at Logistics and will state the IG owner of the workshop, the IG location of the workshop, and the signature of the Logistics marshal who approved the sale.

Other Tags (sometimes called “asset tags”) are there to represent possessions not covered by the other tags: horses, ships, houses and other items with value. They are sellable IG (if you can find a buyer). There are other tags you will encounter in your game, but they are easy to understand as they follow the same basic rules.

Magic Item numbers may be found on any item. If an item has only a Magic Item number, it must be Identified before use.

logistics.txt · Last modified: 2021/01/26 02:46 by 127.0.0.1

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki