Some Rituals can transform or change a targeted player into Undead, another Species, or another class. The player must follow the instructions on the Ritual Scroll after the Ritual is complete and the player’s new character information will be changed in the chapter’s database. Such players are expected to provide their own make-up for any transformation, if necessary. Sometimes the staff may be able to lend supplies for transformations.
As with items, individuals cannot possess more than twenty Rituals on their Spirit, including such rituals as Regenerate, Vengeance, and Spirit Link. If the individual dies, some Rituals may expire upon Resurrection if they were placed upon their Body.
Unwilling Targets: Sometimes Rituals are cast on unwilling recipients. The player of an unwilling recipient may inform the Ritual marshal that he or she wishes her character to Resurrect rather than accept the Ritual. In the case of Ritual effects delivered outside the context of a Ritual casting, the player may choose to have their character immediately dissipate and head to the nearest Earth circle for Resurrection, following the normal rules.
In such cases, the casting continues for its proper duration and then the Ritual marshal checks for failures normally. Any failures that could have a detrimental effect on the recipient of the Ritual are ignored, and the failures affect the caster or others in the Circle normally.
A recipient of a Ritual cannot choose to die in order to avoid the effects of any ritual marked as “unrefusable”, such as Obliteration, Banish to Other Plane, or Divestiture.
Remember that a caster cannot use Game Abilities inside the Circle of Power once the Ritual casting begins, though other characters within the Circle may do so.