Some abilities require Focusing for a specified amount of time. You must role-play appropriately for the ability; for example, refitting another player’s armor might involve inspecting the armor and role-playing adjusting its fit, while role-playing Meditation might involve studying a spell book and conversing with other players about the mechanics of certain magics. During this time, you may move as is reasonable for the role-play, but no further. This means that while Ritual Casting you should stay within the Circle of Power you’re casting in; similarly, while performing First Aid, you can walk around the body of your target but may not leave it. A character may not move faster than a walk during their Focus period. Please keep good sportsmanship in mind while selecting how to role-play Focusing.
There are several ways that a character’s Focus may be interrupted. These include:
Note that individual abilities may have additional requirements, while some may have exemptions to the above conditions (for example you can self-cast while under a Sanctuary).
Focus Examples | ||
---|---|---|
Skills/Abilities | Concentration Spells | Monster Abilities |
Blacksmith (Refitting) | Desecrate | Engulf |
Break Command | Fortress | Escape Binding |
Arming/Disarming a | Repel | Gaseous Form |
First Aid | Sanctuary | Refitting Natural Armor |
Identifying Production | Storm Spells | Regeneration |
Killing Blow | Renew Skills | |
Meditate | Rift | |
Mental Abilities | ||
Refitting Arcane Armor |