A character’s class defines which Skills might be easily obtained. Different classes have different advantages when purchasing Skills, as well as varying “toughness” as represented by Body and Armor Points. Any class can purchase any Skill and wear any armor, but it is more difficult to purchase Skills outside of your chosen class’ preferences.
REFUGE has three “primary” classes: Fighter, Rogue, and Scholar. There are a further set of three classes that act as “hybrids” between these: Scout is a cross between Fighter and Rogue, Adept is a cross between Rogue and Scholar, and Spellsword is a cross between Scholar and Fighter. Finally, the Artisan class specializes in crafting and producing items.
Two important statistics, Body Points and Armor Points, are based on a character’s class.
A character gains Body Points at a rate based on their class. A Fighter would receive an extra Body Point at 30XP (remember, you start a new character at 25XP), a Spellsword at 34XP, and an Artisan at 37XP. The Hardy Skill can be used to purchase additional Body Points no matter what class you are.
In addition, all classes are limited in how many Armor Points they can use. These maximum Armor Points are listed in the chart as well. The Skill Wear Extra Armor allows classes to wear one point of armor above their maximums for each time the Skill is purchased.
CLASS | XP PER BODY POINT | ARMOR POINT MAXIMUM |
---|---|---|
Fighter | 5 | 35 |
Scholar | 15 | 15 |
Rogue | 8 | 20 |
Adept | 10 | 25 |
Scout | 7 | 30 |
Spellsword | 9 | 25 |
Artisan | 12 | 20 |
Players may change the class of their characters over time. At any time prior to the start of an event, you can choose to change your character’s class by logging onto the REFUGE Player Database (the RPDb) and clicking on your current class. This will take you to a new page that will show you if you have enough XP to change classes and which Skills you may have to swap to attain that class. Please see the Skills chapter for more details on changing out Skills.
You may never have a negative amount of XP, and the RPDb will not allow you to change your class if it would create that negative amount. You may never change your class at or during an event.
Additionally, a character may swap their choice of Primary and Secondary schools of magic if they reach a point where doing so would work to their advantage in terms of XP allocation.
It is easier to change to and from related classes (Fighter to Spellsword or Scout) than it is to go from one class to a completely unrelated one (Fighter to Scholar or Rogue).