===== Trades (type)* ===== **Passive** This Skill is used to add flavor to your character. It cannot be used to give you any extra power IG nor does it guarantee any information from the Plot Committee, although the Plot Committee may take it into consideration when distributing information or plotlines. For instance, if you have [[Trades]]: Sailor and a module involves capturing a boat from pirates, your Skill could come in handy. For every [[Trades]] Skill bought, you will receive one silver piece at check-in for each LP of the event they are checking in for. This money is received up front even if you are not able to attend the entire event. This represents income you receive from your Skill. [[Trades]] Skills must be Skills that would provide an income. Trades: Good Looking or Trades: Lazybones would not be acceptable. You can buy multiple levels in any [[Trades]] Skill; each level will give additional coin and may be considered by your Plot team for appropriate level of expertise. When choosing a [[Trades]] Skill, you cannot duplicate or imply other IG Skills. Trades: Herbalist is pretty much the same thing as [[Herbal Lore]], and Trades: Leathersmith is covered under [[Blacksmith]]. Example [[Trades]] Skills might include (but are not limited to) actor, architect, artist, astrologer, baker, bard, barrister, bookbinder, bookkeeper, brewer, builder, butcher, calligrapher, candlemaker, carpenter, cartographer, cartwright, cobbler, farmer, farrier, fisher, fletcher, forester, gambler, glassblower, gravedigger, hatter, hunter, innkeeper, jeweler, lumberjack, mapmaker, mason, masseuse, moneylender, musician, miller, miner, navigator, painter, potter, rat catcher, sage (specify field of study), sailor, scout, scribe, sculptor, silversmith, singer, tailor, tavernkeeper, tracker, trapper, undertaker, veterinarian, and weaver.