To touch-cast, hold a Packet and place it against the target you wish to affect in a safe and appropriate manner. Touch-casting thus avoids the chance of missing your target but cannot be used “offensively” against your foes in the middle of a moving combat.
The recipient of a touch-cast spell may choose to “accept” the spell, thus letting it pass their Spell Defenses such as Spell Shield or Reflect Spell. Thrown spells cannot be “accepted” in this way.
The recipient must be conscious to accept a spell. An unconscious person’s Spell Defenses will always go off.
The decision to accept a spell through touch-casting is made immediately after the spell is cast. This is to prevent a caster from tricking an unsuspecting victim.
The recipient of a touch-cast spell can always refuse the spell by saying “refused.” This will use up the spell but have no effect whatsoever on the recipient.
Touch-casting can only be used for an incanted spell, a Magic Item, or for Skills with the “Spell,” “Elemental,” or “Arcane” qualifiers. It cannot be used with Alchemy or Trap Globes or a “Poison” qualifier effect.