======Skills====== Skills listed with an asterisk (*) can be purchased multiple times. Doing so either improves the Skill, or increases the number of times per logistics a Skill can be used. Skills may have prerequisites. These can be found in the [[Skill Cost Charts|Skill Chart]], which explains exactly what is needed before purchasing any given Skill. Some Skills may only be used once per [[Logistics Period]] (LP) per purchase. They will explicitly state this in the description. Many Martial and Stealth Skills have IG “flavor” names for characters to use. The OOG Skill names are useful for players to understand what the Skill does—for example, the Skill is called “Sleep/Paralysis Blow” but IG, characters can refer to it as “Waylay.” Below is the listing of all our current Skills. Many will have the following Keywords: * Passive: The skill is always “on”, and you do not need to activate it. * LP: The skill can be used one per [[Logistics Period|LP]] per purchase. * Defense: The skill is a defense; it will be classified as either [[Smart]] or [[Dumb]], and as a [[Guard]], [[Return]], [[Reduced]], or [[Resist]]. For more information on these types of defenses, see the [[Defense|Defenses]] section in Chapter V. * Production: The skill is a Production skill, and can be used to create Production items. For more information on Production skills, see the [[Production Skills]] section in Chapter VI. * Meditatable: The skill can be Meditated back if it misses. For more information on Meditation, see the [[Meditate]] section in Chapter VI. * Species: The skill can be acquired only by members of the indicated [[Species]]. * [[From Behind]]: The skill can only be used if you are behind the target. For more information, see Chapter IV. {{page>Alchemy}} {{page>Archery}} {{page>Assassinate}} {{page>Back Attack}} {{page>Backstab}} {{page>Blacksmith}} {{page>Break Command}} {{page>Celestial Magic}} {{page>Channeling}} {{page>Claws}} {{page>Combined Strike}} {{page>Counteract}} {{page>Create Potion}} {{page>Create Scroll}} {{page>Create Trap}} {{page>Critical Attack}} {{page>Destruction/Stun Blow}} {{page>Dispelling Strike}} {{page>Dodge}} {{page>Doom Blow}} {{page>Earth Magic}} {{page>Educated}} {{page>Empowered Strike}} {{page>Enhanced Meditate}} {{page>Enhanced Strike}} {{page>Evade}} {{page>Eviscerating Blow}} {{page>Fast Refit}} {{page>Fear/Berserk Blow}} {{page>First Aid}} {{page>Flexible Casting}} {{page>Florentine}} {{page>Foundation Strike}} {{page>Hardy}} {{page>Healing Arts}} {{page>Herbal Lore}} {{page>High Magic}} {{page>Improved Assassinate}} {{page>Improved Channeling}} {{page>Improved Slay}} {{page>Intercept}} {{page>Magisterium Strike}} {{page>Merchant}} {{page>Mettle}} {{page>One-Handed Blunt}} {{page>One-Handed Edged}} {{page>One-Handed Master}} {{page>Opportunistic Attack}} {{page>Parry}} {{page>Polearm}} {{page>Precise Blow}} {{page>Purifying/Draining Strike}} {{page>Species Evade}} {{page>Species Resolute}} {{page>Read Magic}} {{page>Repel Strike}} {{page>Resist Binding}} {{page>Resist Command}} {{page>Resist Curse}} {{page>Resist Element}} {{page>Resist Necromancy}} {{page>Resist Poison}} {{page>Resist Spell}} {{page>Resolute}} {{page>Riposting Blow}} {{page>Shatter/Disarm Strike}} {{page>Shield}} {{page>Silence/Stun Blow}} {{page>Slay}} {{page>Sleep/Enfeeble Blow}} {{page>Sleep/Paralysis Blow}} {{page>Slow/Weakness Blow}} {{page>Small Weapon}} {{page>Staff}} {{page>Style Master}} {{page>Surprise Attack}} {{page>Thrown Weapon}} {{page>Trades}} {{page>Two-Handed Blunt}} {{page>Two-Handed Sword}} {{page>Two-Handed Master}} {{page>Two Weapons}} {{page>United Blow}} {{page>Weakness/Shun Strike}} {{page>Weapon Master}} {{page>Weapon Proficiency}} {{page>Wear Extra Armor}}