======Skill Costs====== The core of a REFUGE character is the Skills which they possess. These Skills are purchased by spending XP that the character has earned over time. Each Skill has a specific XP cost based on the character’s class, outlined in the charts below. Note that any class may purchase any Skill, however, the cost is entirely dependent on that class’ specialties. Some Skills have prerequisites listed. There are two types of prerequisites: Skill prerequisites, and Skill category XP minimums. For example, to purchase [[Alchemy]] you must first be [[Educated]] and must know [[Herbal Lore]]. If you want to purchase [[High Magic]], you must have already spent 75 XP in your primary spell school and have at least one first level Spell Slot in that school. [[Weapon Proficiency]] and [[Backstab]] have a special type of prerequisite. When purchasing these Skills, you must trade in a certain number of either [[Critical Attack]]s or [[Back Attack]]s, respectively. Your first [[Weapon Proficiency]] or [[Backstab]] requires two prerequisite Skills, your third requires three, and so forth. It can be helpful to think about what Skills best fit your character long-term and build towards those Skills. This might be based on your species and personality or your character goals. If you are choosing many different types of Skills, you may end up with not much difference between the classes. For instance, if you are making a character that is a good fighter, can throw spells, is good at [[Backstab]]s, and can throw [[Alchemy]], you may not be able to tell which class is best for you until you decide how you will eventually start specializing in one of these things. Keep in mind that you can change your character’s class over time if something else turns out to be a better fit based on how they grow within the game - you’re not locked forever into what you first choose.