This spell snares the arms of its target, binding them straight to its sides. The target may talk freely but may not use any Game Abilities requiring the use of arms, including using a Weapon or Shield, casting a spell, or activating a gas globe. The target may walk, run, or leave the combat area as desired.
This spell does not prevent the target from being searched or being given a Killing Blow, although a moving target is unlikely to allow either action.