The REALMS OF REFUGE can be an unsafe place, so it’s always a wise idea to guard your valuables. There may be places IG where you can buy or rent a lock for your cabin. Some of these places will also install it for you for a small fee. While locks can be picked IG, it can be a slow process and even if bypassed will buy time for you to discover the intrusion.
If you want to put a lock on a door, you must either use an approved lock or you must use your own lock after getting it approved by a marshal. If you can demonstrate that you can pick your lock, then it will probably be allowed.
Remember that REFUGE requires easy to pick locks, as it is the IG Skill itself that is supposed to be used and not the OOG Skill of picking a very difficult lock. Combination locks are not allowed to be used by players but may be found in modules (where part of the module is discovering the combination).
You can also buy or make traps for your cabin. Each trap must be accompanied by a trap tag (see the section on traps).
OOG areas must be marked on Marshal Notes (such as “under the beds” or “behind the tapestry”). IG items may not be stored in areas declared OOG. Any special security precautions you take must be entered on the Marshal Notes on your cabin door. Make any appropriate entries there, with the spell labels and/or trap tags necessary. If no precautions have been entered on the Marshal Notes, then there is nothing protecting the cabin IG.
Anyone who does not reside in a particular cabin caught reading the Marshal Notes will be subject to disciplinary action. These notes are for Marshals only, and only when marshaling a thief into the cabin.