======IG Limitations====== REFUGE rules present an approximation of a fantasy world to the best of our abilities. This relies on some IG limitations which require players to suspend their disbelief. For example, not every beast you slay might have a Fangtooth reagent; gunpowder hasn’t been discovered and your PC cannot suddenly “discover” it and change the course of warfare; and some spells simply cannot be inscribed onto Battle Magic scrolls for OOG balance reasons. Every rules limitation has a purpose; often, this is for balance reasons to ensure that different types of characters can flourish in a specific niche. REFUGE characters are intentionally designed so that it is exceedingly difficult to be an expert in every circumstance. Characters should need to rely upon one another to succeed; this is true in both combat and non-combat circumstances. Many REFUGE rules limitations exist to promote team play and discourage one character from being able to “beat” every puzzle and combat alone. Celestialists intentionally do not have access to healing spells. Rogues are intentionally difficult to pin down but will never do as much damage from the front as Fighters do. Every class and build has specific cases where it shines – and others where it will need other characters to help out. When finding rules that don’t seem to make sense IG, consider why that rule might exist and how it might serve to keep REFUGE classes balanced, REFUGE combat safe, and REFUGE welcoming to newer players as well as those more experienced. {{page>Multiple Characters}}