Claws

Passive, Species

This skill allows a character to use a One-Handed Claw. The base damage for a Claw is two points; all Claws must be short Weapon length and must abide by all Weapon construction rules, and additionally must have their entire striking surface colored red. This skill only allows the use of one Claw unless the character also has Florentine, Two Weapons, or Style Master, at which point the character can use either two Claws or a Claw and a Weapon; as Claws are short Weapons, a player may dual-wield them with just the Florentine skill.

You may use any skill requiring a Weapon with the Claw (such as Weapon Proficiency or Sleep/Paralysis Blow), and characters who are hit in their Claws with Weapons, bows, or Arrows do not take damage from the attack. In general, Claws are treated as Weapons, and can receive Alchemical Weapon coatings and be used with Blade spells; however, Claws cannot be silvered or strengthened by the Blacksmith skill.

Claws may not be Disarmed, Shattered, stolen, confiscated, or destroyed; if you are struck by such an effect which would target a Claw, you should call “No Effect”.

The Claws are retractable and can be retracted and activated without a count; the time it takes a player to obtain the physreps out-of-game is the time it takes the character to activate the Claws in-game.You cannot call a Pause Game to get your Claw, so keep them close by! Similarly, if you drop a Claw, you cannot call a Pause Game to pick it up.

Other players may not pick up your claw for you, and should never take the Claw if they find it on its own. Carrying a Claw phys rep and a Weapon phys rep in the same hand is not allowed.