=======Classes======= A character’s class defines which Skills might be easily obtained. Different classes have different advantages when purchasing Skills, as well as varying “toughness” as represented by Body and Armor Points. Any class can purchase any Skill and wear any armor, but it is more difficult to purchase Skills outside of your chosen class’ preferences. REFUGE has three “primary” classes: Fighter, Rogue, and Scholar. There are a further set of three classes that act as “hybrids” between these: Scout is a cross between Fighter and Rogue, Adept is a cross between Rogue and Scholar, and Spellsword is a cross between Scholar and Fighter. Finally, the Artisan class specializes in crafting and producing items. {{page>Primary Classes}} {{page>Cross Classes}} {{page>Crafting Classes}} {{page>Body and Armor Points}} {{page>Fluid Class System}}